Chess Strategies For A Winning Game

chessWhat made you want to look up chess? Please tell us where you read or heard it (including the quote, if possible).

Chess strategy consists of setting and achieving long-term positioning advantages during the game – for example, where to place different pieces – while tactics concentrate on immediate maneuver. These two parts of the chess-playing process cannot be completely separated, because strategic goals are mostly achieved through tactics, while the tactical opportunities are based on the previous strategy of play. A game of chess is normally divided into three phases: opening, typically the first 10 moves, when players move their pieces to useful positions for the coming battle; then middlegame; and last the endgame, when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive.

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There are many of today’s board games available that have become one of the many exciting games offered in computer format. Computer games can be played in single or multiplayer versions. In single player games, you will find that your opponent is the computer. For Multiplayer games, you will play the game against other players who love to play the game. Many computer games got their start as a very complicated board game. The reason many board game designers have made computer games available, is because it is easier to learn the rules, because the game will point them out as you go, and it is also saves the player in set up time.

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Draw by agreement – draws are most commonly reached by mutual agreement between the players. The correct procedure is to verbally offer the draw, make a move, then start the opponent’s clock. Traditionally players have been allowed to agree a draw at any time in the game, occasionally even without playing a move; in recent years efforts have been made to discourage short draws, for example by forbidding draw offers before move thirty.

It means they can move anywhere along a straight line and stop wherever you want. On a subsequent turn, they can change direction, but still move in a straight line up to where you decide to stop. Source: page 137 of Dynamic Chess by R.N. Coles (London, 1956). In the 1966 Dover edition, the passage is on page 135.